![gideros wwait for input gideros wwait for input](https://cdn.educba.com/academy/wp-content/uploads/2019/05/VBA-Wait-Function.jpg)
You need to be an approved Apple Developer for iOS and need to install the XCode with iOS SDK. To run project on IOS device you need to build and install the GiderosiOSPlayer XCode project (GiderosiOSPlayer.zip) comes with the installation.
![gideros wwait for input gideros wwait for input](https://www.ambyrne.com/wp-content/uploads/2017/11/Natural-input-to-your-computer-is-closer-than-you-think.png)
![gideros wwait for input gideros wwait for input](http://weewx.com/hardware/wh2300.png)
Stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)Īfter pressing start, you’ll have a nice ball moving around and bouncing from Local ball = Bitmap.new(Texture.new("ball.png")) Select “Add Existing Files…” to add your image files to the project.Īnd then write the code below: local background = Bitmap.new(Texture.new("field.png")) Then, right click the project name at Library and Now let’s add some images to our asset library. Now you see the output of your project at the “Output” panel. Press start button (or select “Player→Start” from main menu) to run the project: Your code and assets and then run the project. This means “Gideros Studio” connects to “Gideros Player” and ready to upload Now select “Player→Start Local Player” to start Gideros Player.Īfter “Gideros Player” opens, the start and stop icons become enabled. In “Gideos Player” and print “Hello Ball” to the console. Now double-click a and write print("Hello Ball")Īt the first part of this tutorial, we just want to run our code Right click the project name at Library and select “Add New File…” to add Here is our development environment where you create/manage assets and run Then create a new project from “File→New Project” menu.