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These gestures are mainly to show off what the Wii can do, but add little value to the experience. Lock-on with Z, then flick the Nunchuck forwards to launch your Grapple Beam and pull it towards you to pull the beam back.Īs well implemented as the vast majority of motion controls are, you do need to wade through a fair share of Wiimote gimmicks - pulling down levers, twisting lock mechanisms, pressing buttons on a keypad, etc. Shaking the Nunchuk while locked onto specific targets will fire Samus’ Grapple Beam. The Spring Ball lets you jump as a Morph Ball without the need for bombs, making the act of chaining Bomb Jumps together much easier.
METROID PRIME 3WALKTHROUGH UPGRADE
Shaking the Wiimote as a Morph Ball also activates the Spring Ball - an upgrade that was omitted from both Prime 1 and 2. Pressing C on the Nunchuck triggers the Morph Ball and pressing A after the fact drops Morph Bombs. The 1 button pauses the game to open the menu, while the 2 button brings up a hint box.
METROID PRIME 3WALKTHROUGH PLUS
Holding down Plus triggers Hypermode (more on that later) and pressing the Bottom D-Pad (positioned right above the A button) fires Missiles. Both are given a fair mix of attention combat and puzzle-wise, but the X-Ray Visor ultimately gets more use. Along with the Combat and Scan Visors, the Command Visor lets you control Samus’ Gunship and the X-Ray Visor allows you to find vulnerabilities underneath thick surfaces.
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Holding down Minus brings up the Visor Menu which you swap between via pointer controls. Pressing A on the remote shoots while B jumps, but these buttons can be swapped in the options menu. Tying the Wiimote’s strap around your wrist almost gives the illusion that Samus’ Arm Cannon is locked onto your arm. The Wiimote comfortably sits in your hand, requiring just enough physicality to move the Arm Cannon, but not to the point where it causes any joint discomfort. It should be noted just how effortlessly Corruption controls on account of the Wii. Prime 3’s controls allow you to turn mid-jump, lending Samus tighter mobility at all times.
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Prime 1 and 2 will occasionally force you to stop in your tracks and reposition before a big jump. Fluid movement means smoother platforming as well.
METROID PRIME 3WALKTHROUGH FREE
You can still lock onto targets by holding Z on the Nunchuck, but free aiming means a steady hand can shoot just about anything without assistance. Pointer aiming lets you quickly swap between targets on the fly without the need for a lock-on mechanic. You can reorient Samus’ vision up or down as you move, the Wiimote analogous to your Arm Cannon. Since the analog stick is mapped to the Nunchuk and aiming is done exclusively through the IR sensor via Wiimote, there is no longer a mechanical need to restrict Samus’ movement. Where you once aimed by holding down the R button to lock Samus in place and reposition your Arm Cannon, you can now move and aim at the same time. Naturally, this demands an entirely new control scheme for Prime. The tip of the Wiimote also has an infrared sensor that emulates your physical movement in-game via the Wii’s Sensor Bar. The Wii trades a traditional controller for the Wii Remote and Nunchuck: the former designed to look like a standard remote control and the latter a two-button handgrip with an analog stick. Along with being a more powerful console than the GameCube, the Wi is defined by its motion controls - an important gimmick that infers most of Corruption’s design philosophies. The first two Prime games were both developed for the Nintendo GameCube, whereas Prime 3 was intimately designed around the Nintendo Wii. Prime 1set the foundation for 3D Metroid, Echoesrefined everything from gameplay to level design, and Corruption upped the ante one last time courtesy of stronger hardware. Although Nintendo has confirmed development on Prime 4, Retro Studios’ take on Metroid came to a natural enough conclusion with Corruption’s release. Nothing lasts forever and finality surges through Metroid Prime 3: Corruption.